Monday 21 October 2013

Research and Critical theory : understanding narrative theory





Linear & Non-linear


Linear

It follows the story in a chronological order and is made to make sense to the audience from start to finish. It is said that narratives are in a 'straight line' from start to finish.

Non- Linear 

Non-Linear stories lines are very common in video games. Non-linear means that the story doesn't go in order. It looks at flash backs which is where the character looks back in time. The story jumps from different scenes and ideas.

Some example of films like this are:

Non-linear examples -


  • (500) Days of Summer
  • Sin City
  • Pulp Fiction
  • Eternal sunshine of the spotless mind
























Linear film examples -


  • Grease
  • Winnie the Pooh
  • Scott Pilgrim vs the World
  • The Lion King









3 comments:

  1. you have missed a great deal of work due to absence but still you are missing a significant number of posts
    i am very worried by this significant lack of evidence here on your blog - where is all the work on representation (photographs) / genre / audience / narrative?
    i am presuming that they are saved as drafts so please make them visible - that way i can view then - - if you are stuck / confused please come and see me

    ReplyDelete
  2. this post is only partially completed
    you still need to add further audience theories / textual evidence...

    please try to catch up

    ReplyDelete
  3. book a tutorial with me to discuss critical theories so that you can do the work

    ReplyDelete